Players can now mine small rocks for valuable commodities while on foot.
To mine minerals and crystals while on foot players will need the multi-tool plus a mining attachment, both can be found at Area18, Lorville, and Levski. Once equipped players will be shown a UI interface for mining laser strength and fracture window similar to the mining mechanic on the Prospector. Once the rock is fractured, valuable minerals will be broken off and can be hand collected and stowed in the player's personal inventory.
Harvestable objects can now be found and collected on various planetary bodies.
Harvestable objects are valuable and can be stowed in the player's inventory for later sale at commodity kiosks. Currently, harvestables can be found on the surface of Hurston, Arial, Aberdeen and Daymar as well as within all caves.
Added a visor message that should notify the player if they are intentionally not respawned in a ship bed they had previously logged out of to help track down issues with bed logout.
Player personal inventory can be accessed using interaction mode and selecting an activation dot in the player's view or by using the "i" key. From there a radial menu will appear showing the overall storage available, the percentage fill, and what items are stored. The amount a player can carry is based on the type of armor they are wearing, with storage capacities shown on kiosks and shop displays. Players can also highlight and drop items as well as "store all" items in a carriable box, provided they are standing within the cargo grid of a vehicle. Both the cargo grid stored box and the inventory itself can be sold at commodity kiosks.
Caves can now be found on the above rocky moons and planet, each contain harvestables and FPS mineable resources.
ATC will now restrict landing privileges based on crimestat.
Most major landing areas will now not grant landing privileges to anyone with a crimestat of one or more. GrimHex will allow anyone to land, including those in stolen ships. Rest stops, Port Olisar, and Levski will allow anyone up to crimestat level three to land but will not allow stolen ships.
New missing person "investigation" mission for caves.
Players can now share missions.
Accepted missions now have the "share" option, which shares the mission with all members of the player's current party. Upon mission completion, the total payout is divided up among the party members.
Radical Outsiders cult has taken over an old terraforming facility on Leir II. Join the Marine task force and attempt to take it back, or join the loyal cultists and defend the honor of the good doctor himself, Dr. Marcus Fayel.
Added: RSI Mantis and player interdiction gameplay
From the pilot seat of the Mantis, players can activate a dampening field via interaction, labeled "QED", which will prevent ships from quantum traveling if they are within a short range. You can also begin charging the quantum snare via interaction "Q Snare Charge". Once charged, activate the snare with "Q Snare Initiate". Once activated, an enforcement bubble of 20 km will be put in place that will pull ships passing through out of quantum. When a ship is "snared", the location of the snare will be shown to the pilot and all players within their party. The snared ship will have its quantum drive dampened within the bubble. Note, this is the location of the snare not the ship itself which can move from that position. Charging and maintaining the snare costs significant power and cooling resources
An exclusion zone around major stations where the snare can be be activated has been put in place and activating the snare within monitored space is an imperial offense and will raise the player's crimestat.
The Banu Defender has a special shield that is best operated by two people via advanced hardening mechanics. The best way to utilize this feature is with a co-pilot adjusting hardening on their MFD while the pilot focuses on flying and engaging enemies.
Added a keybind "J" to manually toggle compatible ships into VTOL mode, shifting the ships thrust orientation when desired.
Proximity assist, which will now replace hover mode for near surface control, dampens ship acceleration when near surfaces to give the pilot better fine control and is enabled by default. Proximity assist can be disabled in the options menu.
With a steady hand and a sharp eye, there are few similarly classed laser cannons that can out perform Kroneg's FL-Series. This versatile, high-yield weapon was constructed with newly designed compensators to deliver damage at long ranges.
While the Salvo can be used as a normal pistol, Hedeby didn't stop there. With a longer trigger pull, a freezing primer is injected into the chamber and when released, the heavy firing pin hits with enough force to pulverize the supercooled casing. Accidentally developed as an attempt to mitigate overheating, this charged fire option discharges a deadly spray of high-velocity fragments followed by an ear-shattering boom. The Salva Frag Pistol can be purchased at Livefire at Port Olisar, HUR-L2, CRU-L1, Skutters, and Tammany and Sons.
Added additional weapon sight attachments and updated some of the current ones.
FPS combat [[ will now prioritize targets based on distance, visibility, and incoming damage and should engage the player more aggressively.
Added new chat group and party interaction functionality.
Chat groups can now be created in the commlink app and will persist between sessions. Chat groups are cross server, so anyone in game will see text from that group regardless which server they are on. Additionally, players can invite their entire current party into a group or invite an entire group into an existing party.
New under-barrel attachments from ARMA including a flashlight, laser sight, suppressor, flash hider (hides muzzle flash), compensator (recoil reduction), and energy stabilizer (recoil reduction). Like other attachments, these can be found at shops that sell compatible firearms. Activate attachments with the "U" key. Note: Weapon descriptions give the compatible sizes for all available attachment slots.
Flares can be equipped to utility slots, manually activated with the "use" interaction, thrown, and held.
Added high inventory armor, the MacFlex Core "Rucksack", is now available at Conscientious Objects on Levski, Cubby Blast at Area18, and Tammany & Son's at Lorville.
Arena Commander and the Persistent Universe now maintain separate ship and item databases. The status of your ship in the persistent universe, including fuel state, damage state, and whether it is destroyed or not will have no impact on your ship setup in Arena Commander. Loadout customization is also specific to each game mode and is no longer transferable. Rented items and ships in the Arena Commander customization menu will only be available in that mode and vice versa for purchased or rented items and ships in the persistent universe.
The updated customer has been streamlined to create better flow. Players now start by selecting a gender and a base head. Other heads can then be blended with the base as a whole or as isolated features by selecting on either the left column or on the region the player wishes to customize on the head itself. Players can also randomize any selection (dice on bottom center of screen).
Updated flashlight projection.
Updated stamina usage to increase sprint time and regeneration rates.