Star Citizen Alpha 3.17.0 introduces mining gadgets, ship-to-ship refueling, loot selling, new player character head textures, and Lorville's hospital to the 'verse.
Star Citizen Alpha 3.17.0 introduces mining gadgets, ship-to-ship refueling, loot selling, new player character head textures, and Lorville's hospital to the 'verse. [1]
Also check out the cargo-hauling Hull A and the new coffee shop vendor in Area18
Implementation of a working hospital located in Lorville, where players can be healed and revived, as well as purchase medical supplies and life insurance.
Coffee Shop Vendor
Area 18 is getting a new, interactable coffee shop. The AI will interact with three new usables – Hot drink dispenser, soft drink dispenser, and drinks fridge – to serve the player with a variety of new drinks.
Space Station Clinics: Variations
Additional modules to add variety to existing space clinics, and additional layouts so that every space station in Stanton will have a unique layout.
Mining gadgets will help to modify the rock and assist the player with mining a Deposit. The player can attach a device physically to a mineable deposit in FPS to modify its stats, making mining either easier and safer, or quicker and riskier.
Ship to Ship Refueling
Implementing the systems that will allow players flying specific ships to refuel other ship and get paid for it. The player can fill those specific ships' fuel tanks from a station using an updated Rearm, Restock, Refuel interface at Landing Zones and Space Stations.
Selling Items to Shops
Players will have the ability to sell items from their local inventory to shops using a new interface powered by Building Blocks. This supports the recently added Loot Generation feature, allowing these items to be sold for money.
Encompasses all tasks, including design, art, audio, and tech required for the implementation of the MISC Hull A cargo hauler in the PU.
Patch notes
Feature Updates
Locations
Updated the inventories of Low Orbit Stations and Landing Zones so that each will now have their own separate inventory
Gameplay
Ground Vehicle Signature Emissions Changes: Adjusted ground vehicle signature emissions so that they are more difficult to detect at higher ranges.
Shield Balance Updates: Converted heavy fighter and larger ships with size 2 shields to have front-back shield faces instead of bubble shields. Target shield status will now stop updating on the MFD when the target is beyond 8 km away.
Ship Weapons Polish Pass:
Increased stagger fire threshold to include all weapons up to 750 RPM to allow the option to be stagger fired.
Temporarily retuned energy missiles to only have physical damage.
Energy damage missiles will have energy damage re-added when armor has been redesigned.
Adjusted all S5 through S9 torpedoes to have a longer life span and more fuel.
Player Injury Polish Pass: Overhauled the injury system to increase the chance of injuries occurring during repeated combat encounters and decrease the chance of instant death.
FPS Weapon Refactor: Ongoing updates to make procedural animations more natural for holding FPS weapons. Adjusted weapon sway and recoil values across a wide range of rifles, SMGs, shotguns, and sniper rifles.
Hunger and Thirst Polish Pass: Increased the decay rate of hunger and thirst values.
Keybind ATC Landing: Added Keybind Option to Request ATC Landing and Takeoff (Unbound by Default)
Desync Improvements: Included a networking updated to reduce ship to ship desync issues. The direction and position of other player ships should now update closer to real time and feel much more accurate.
GPU Particle Performance Pass: Converted Xi'an Scout and Aopoa Nox thruster particles to render through GPU instead of CPU.
Optimized streaming bubble around player to improve asset streaming performance
Fixed an issue causing the repair and restock functions to not work consistently
Fixed an issue where players were unable to claim insurance on vehicles
Fixed an issue where ships could get stored in an unknown state at outposts
Fixed an issue causing the quantum drive to not engage consistently
Fixed an issue causing players to be unable to set routes or QT towards certain missions
Elevators in underground facilities and Grim Hex should no longer become duplicated
Repair services should now correctly repair destroyed engines
Target Shield Status should now display correctly on the MFD
HUD element Inner Thought prompts should no longer interfere with the Talon, 85X, and 890 Jump MFDs
Grenades should now consistently explode when detonated
Emptying and reloading consecutive magazines should no longer break reloading
Players should no longer experience being teleported back into bed shortly after getting out of it
Items left on landing pads should now be cleaned up, so that they no longer block ships from spawning on the pads
Scanning minable rocks should no longer be unreliable and should no longer give a full red critical display
Fixed an issue causing the mission broker to stop updating and displaying new instances of reputation-gated missions
Wallace Klim should now correctly offer missions to players via the mobiGlas contract manager
Players should now be able to destroy AI Caterpillars and correctly receive mission credit
Players should no longer experience severe delays when interacting with inventory after loading into locations that have a large amount of stored items
Shooting another player should no longer always result with instant death rather than placing player in an incapacitated state first
Placing a downed player on medical bed should now complete correctly
The Carrack Medical Bed should now heal Tier 3 Injuries
Hitting your own corpse with a ship should no longer give you a crime stat
Loading a Constellation into Arena Commander will no longer spawn the player into the docked Merlin
Third person camera should no longer get stuck after ship is impounded
The Valkyrie ramp will no longer clip through the floor causing the ship to bounce throughout the hangar
Fixed an issue causing massive reverb muffled sound to get stuck after heavy g-forces
Players should no longer get stuck on "Awaiting Selection" and be unable to select ships for AC modes other than Free Flight
Accessing the mobiGlas while holding a loot crate will no longer attach the crate to the player, preventing the crate from being dropped except via weapon swap and causing a loss of Grab functionality
Hunger and Thirst values should now persist between client sessions
Players should no longer have a chance to be stuck in prone if falling down when entering a ship from EVA
The player should no longer be kicked out of the Persistent Universe while in a downed state waiting to be revived
Fixed an issue causing OxyPens to not replenish oxygen
Fixed an issue that was causing hostile actions against AI-piloted ships to not correctly match hostile actions against players
Fixed an issue causing the vial to not pop out of the medical device when depleted in self-heal mode
Fixed an issue causing the medgun's AR cards to display partially off-screen when the player has multiple injuries
Fixed an issue causing certain FPS weapons to be incorrectly dropped with Tier 1 arm injuries
Fixed an issue causing multiple rooms in the GrimHex hospital to be incorrectly pressurized and not have atmosphere
Fixed multiple locations where players can get stuck behind crates in derelicts