2
End of a Salamander
20 min
—
1 s
Détails
Difficulté — 4 axes
- Charge mentaleFacile3
- Risque de perteDifficile5
- Connaissance du jeuFacile3
- PilotageDifficile5
One of the leaders of the mysterious Claw Salamanders gang, a [TargetName], has worn out their welcome and has now become our problem to deal with. It's hardly a surprise figuring no one except their friends could understand what they're saying. Unfortunately, it won't be as easy as heading to [Location] and dealing with them directly. Not only will you have to ensure the station is operational to reach them, it seems that you will have to draw them out of hiding too by taking out a fair number of their compatriots first. Not the simplest of jobs, but I'm sure you'll rise to the occasion. All the best, Vaughn
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